
62 creators, 279 hours, 15 extra slots opened mid-flight.
One of StreamQuest's strongest campaigns to date. A carefully structured micro-creator activation turned REPLACED's launch window into 279h 45m of verified stream time, 6,782 viewer-hours, and creator demand strong enough that the slot count was expanded by 15 mid-campaign.
One campaign beat, distributed across 62 creator communities.
Rather than concentrating campaign value into a small number of large creators, StreamQuest distributed keys across a wide mix of streamers, languages, and communities — reaching different audience pockets while keeping coverage authentic and community-driven.
What the activation included
- A dedicated mission brief with clear objectives and tone guidance
- Bronze and Silver stream commitments (1h / 2h baselines)
- Tracked wishlist link for proof attribution
- Manual creator screening and key distribution
- Side quests for social posts, clips, and Growing Together submissions
- Manual VOD verification + side-quest proof audit
- Final KPI report with traceable per-creator data

Why this game worked for the format.
REPLACED combined a highly anticipated indie title with the kind of cinematic, side-scrolling identity that creators love to introduce to their audiences. The game showed well on stream, generated strong organic curiosity in chat, and gave creators something visually distinct to react to.
That natural pull is what made the micro-creator model land. The campaign didn't have to manufacture interest — it had to channel existing creator enthusiasm into structured, verifiable coverage.

Trailer + mission brief, embedded for every creator.
The mission brief anchored the campaign — giving creators clear objectives, tone guidance, and the tracked wishlist link. Both the trailer and the brief video were embedded for creators to reference before going live.
Official Trailer
Mission Brief Video
Creators went far beyond the minimum.
The strongest indicator of campaign quality isn't how many creators activated — it's how deeply they engaged. On REPLACED, many streamed well beyond the required window, returned across multiple days, and completed the full game.
A spread of creator VODs from the campaign window.
A small selection showing the range of playstyles and audience engagement REPLACED generated across the creator pool.
22.5K views and 594 reshares from the giveaway wave alone.
Creators submitted 45 confirmed main social posts, 7 bonus links, and 55 total proof links — creating a second layer of reach across X, Instagram, TikTok, YouTube and Bluesky. Below are the three giveaway-anchored posts that drove the bulk of the second-wave reach.
| Creator | Views | Reshares |
|---|---|---|
| The Games Detective | 12.3K | 223 |
| Umbrita C | 6K | 221 |
| Lordacris | 4.2K | 150 |
| Total | 22.5K | 594 |
The post that broke through.
The post below is a clear signal of what micro-creator campaigns produce when the game has real pull. The creator posted beyond their minimum brief requirements — genuine enthusiasm, not paid compliance.
Why this campaign worked.
Six structural reasons REPLACED outperformed expectations — and a template for what a strong micro-creator activation looks like when the underlying game has real pull.
REPLACED had natural creator pull
The game's visual identity and pre-launch anticipation gave creators a strong reason to participate. StreamQuest turned that interest into structured coverage instead of forced placements.
The creator pool was intentionally spread
Keys went out across regions, languages, and creator sizes — reaching more distinct audience pockets than a concentrated big-creator buy would have.
Micro-creators created longer attention windows
Instead of one big spike, the campaign generated many smaller community-led waves. Sustained exposure with more authentic interaction around the game.
Side quests created extra value
Social posts, wishlist proofs, and giveaway activity gave the campaign more than Twitch airtime. Creators supported the game across X, Instagram, TikTok, YouTube, and Bluesky.
Manual verification kept reporting clean
Every result tied back to proof: VODs, TwitchTracker links, social posts, and submitted side-quest links. Reporting stayed transparent and auditable.
Demand justified campaign expansion
Creator applications exceeded initial capacity. StreamQuest and the publisher agreed to expand by 15 slots — a rare signal of genuine market interest in a campaign activation.
Real dedication. Measurable live attention. Verifiable proof.
REPLACED is the proof point that a structured micro-creator campaign can produce real dedication, measurable live attention, strong social proof, and meaningful community reach. If your game has the pull, we can run the layer that turns it into structured coverage.
